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Question by savante_2 · Apr 12, 2019 at 07:32 PM · lightingshadowdirectional lightlow polycrosssection

Lighting for side section view

Hello All,

I have a 3D cross-section scene which has several tunnels on top of eachother and open land, shown in isometric view. I am using directional light for lighting the land but then every level is casting shadow to the level below. I want the shadows but not from upper tunnels, which wouldn't happen in reality. I am using a colourful low poly design and I want everything visible and well lighted. What is a good lighting solution for a mobile game in this setup?

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Answer by Zaeran · Apr 13, 2019 at 04:37 AM

If you don't need the roof of each tunnel to shadow what's inside, you can just set 'Cast Shadows' in the tunnel's MeshRenderer component to 'Off'

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avatar image savante_2 · Apr 13, 2019 at 08:20 AM 0
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Thanks for the answer, it really works up to a point but when I set cast shadows to 'Off', the objects above the roof start casting shadows inside the tunnel like the roof becomes transparent. Is there a way to stop it?

avatar image Zaeran savante_2 · Apr 14, 2019 at 03:04 AM 0
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You'll just need an object for the top part of the roof that you can set to have shadows

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