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Question by Winboy · Apr 08, 2014 at 10:17 PM · cameracollisionunity 2dplatformer

How to keep player in screen?

Hey, I'm using Unity in 2D, but I can't seem to find a way to keep the player from going off the screen.

Now I have an idea on how to maybe implement this. Would I need to check the player position against the camera position?

any help would be appreciated. Thanks.

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Answer by ikelaiah · Apr 08, 2014 at 10:38 PM

You can match the horizontal and vertical direction of the character to the camera, like this explanation by @robertbu.

Alternatively, why not parenting your camera to your 2D entity? Make the camera to be the child of the 2D entity if this fits. Would this work in your scenario?

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avatar image Winboy · Apr 08, 2014 at 10:44 PM 0
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The camera is static, but I'm just trying to keep the player within view, and not fall off the screen if I move to the left. I know it's the most basic thing, but any help would be great.

avatar image ikelaiah · Apr 09, 2014 at 10:04 PM 0
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What about setting up invisible colliders around the stage? Use 4 boxes with box collider and disable mesh renderer.

avatar image Winboy · Apr 10, 2014 at 02:06 AM 0
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Yea, it's what I ended up doing. Later on I'll read up on ways to do this with the camera ins$$anonymous$$d. Thanks for the suggestion though. I really appreciate it.

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