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Question by wdelvi · Mar 14, 2018 at 04:37 AM · unity 2dwebglfullscreensleep

Can I keep the computer awake using Unity WebGl?

Okay so, I'm building a Unity WebGl app that is targeted at home computers. It needs to be able to keep the computer awake indefinitely.

First thing I tried was the fullscreen option (Screen.fullscreen) but I wasn't super excited by this since Safari isn't supported, which is a big chunk of users. However, it looks like this actually doesn't work anyway. I'm using a 2015 MacBook pro that's plugged into power, and it still went to a screensaver when I was full screened.

I saw Screen.sleepTimeout, which I haven't tried yet, but the documentation says that that's only for mobile devices anyway.

Wondering if anybody has done this!

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