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Question by LeighContra · May 15, 2014 at 01:19 PM · buildloadfullscreencommand-line

Running two games, one different monitors on the same computer.

Hi,

I have been searching for a while and cannot find a solution to my problem. I have two different Unity games, and I would like both to run full screen, one on each monitor of a dual monitored computer. I also need them to load up in the right position automatically when the computer is switched on.

I can get a game to load up full screen on load by using a batch file in the \AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup directory but it always loads to the primary screen.

I've tried to load it from the command line passing the -adapter 2 parameter but this also just loads it up in the primary screen. I've read about the -adapter number not being as simple as 1 or 2 for monitor 1 or 2 but I have no clue how to find the correct reference.

I am using Unity 4.3.1 and windows 8.

Could someone please tell me how to use the command line -adapter parameter in Unity, and how to find the right adapter reference?

Or if I have the completely wrong approach to suggest a better one.

Thanks You in advance for your response.

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avatar image ByteSheep · May 15, 2014 at 01:46 PM 0
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According to this thread it is not possible to run two full screen games on two separate monitors at the same time in windows.
$$anonymous$$ost of the solutions involve running the games in windowed mode and then getting rid of the window borders..

http://ga$$anonymous$$g.stackexchange.com/questions/138531/how-to-move-a-fullscreen-game-to-the-second-monitor

avatar image LeighContra · May 15, 2014 at 02:14 PM 0
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Yeah, having them full screen isn't too necessary as long as they look full screen (in a window without boarders but with no gaps to see desktop). The issue I have is loading them in the correct places. As these games need to execute when the computer turns on, and be in the right position without human interaction.

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