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Question by pramod_ramdurg · Mar 31, 2020 at 06:09 AM · webglandroid buildmultiplayer-networkingclient-server

Multiplayer where Client as Viewer/Spectator only, what ever changes happens in server side client can only view it?

I am building simulations for schools where the teacher will be teaching using WebGL build simulations. And the student will be using it on an android phone. Whatever teacher changes in his WebGL build should reflect in student side and student should not interact with the simulation it should be view only for the student. I know it can be done by screen sharing, but it will take a lot of bandwidth so to overcome that I am installing the application in both student and teacher side. And only the changes will be transferred to the student side. Can anybody please help me on how to achieve this?

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