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Question by Fasool-Lool · Aug 13, 2015 at 11:38 PM · texturerenderingmaterialloadrestart

Environment Material Disappears after ingame level restart

Hi, I'm kind of a newbie so this might sound a bit silly. While working on the survival shooting game tutorial I encountered a problem when restarting the level after the player dies:

 public void RestartLevel ()
     {
         Application.LoadLevel (Application.loadedLevel);
     }

(I call this function using an animator event). After restarting the scene, during the running of the game, the shadows just turn darker however after I exit the testing mode the entire environment loses its material and displays itself all just in plain white!

alt text

Note that only the environment is effected and not the characters, so I guess the problem is somehow connected to the environment renderer. thanx.

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avatar image getyour411 · Aug 14, 2015 at 04:15 AM 0
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Are you doing some sort of 'Fade Scene' and if so do you have something like '...shared$$anonymous$$aterial = ...' ?

avatar image Fasool-Lool · Aug 18, 2015 at 06:46 AM 0
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I don't think I am doing neither. I am using the same assets that were given with the Survival Shooter tutorial.

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