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Question by Box_Frog · Sep 16, 2020 at 07:55 PM · 3dtransparency

When I change the Alpha Cutoff in my material it doesn't change the object?

I'm trying to make it so the player becomes transparent at a certain camera angle. And I had this working code working before and I was trying to Animate it so the transition between transparent and visible looked smoother but when I tried to make the object transparent by moving the slider my object wouldn't change so I tried playing around with my code to try and fix it and now the player doesn't become transparent at all. Here's the code I'm using:

 public class PlayerOpacity : MonoBehaviour
 
 {
     public CinemachineFreeLook camY;
 
     public Material material;
     public float alphaLevel = 0f;
 
     // Update is called once per frame
     void Update()
     {
      
         if (camY.m_YAxis.Value < .2)
         {
             FindObjectOfType<GameManager>().hidePlayer();
 
         } else
         {
             FindObjectOfType<GameManager>().unhidePlayer();
         }
 
         material.SetFloat("_Cutoff", alphaLevel);
     }
 
 }







 public class GameManager : MonoBehaviour
 {
     bool playerIsHidden = false;
     bool playerIsShowing = false;
 
     public void hidePlayer()
     {
         if (playerIsHidden == false)
         {
             Debug.Log("Hide Player");
             playerIsHidden = true;
             playerIsShowing = false;
             var class1 = GameObject.Find("GFX").GetComponent<PlayerOpacity>();
             class1.alphaLevel += 1f;
         }
        
     }
 
     public void unhidePlayer()
     {
         if (playerIsShowing == false)
         {
             Debug.Log("Unhide Player");
             playerIsShowing = true;
             playerIsHidden = false;
             var class1 = GameObject.Find("GFX").GetComponent<PlayerOpacity>();
             class1.alphaLevel -= 1f;
         }
         
     }
 }


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