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Question by malgi · Nov 05, 2016 at 09:55 AM · transparencyfadeout3dobject

How to make a 3D object fade out?

I know there's a bunch of questions already answered about this topic, however I am still not able to make it so I'll try to ask by myself:

I need my 3D object to slowly disappear and I just don't understand, why this script doesn't work?

 public class BrokenPieceBehivour : MonoBehaviour {
 
     private Material mat;
 
     void Start () {
         mat = gameObject.GetComponent<MeshRenderer>().material;
     }
     
     void Update () {
         
         while (mat.color.a > 0)
         {
             Color newColor = mat.color;
             newColor.a -= Time.deltaTime;
             mat.color = newColor;
             gameObject.GetComponent<MeshRenderer>().material = mat;
         }
     }
 }


When I add the script to an kind of 3D gameObject - nothing is happening. I use standard shader - is that wrong? Or do I use the right component - the MeshRenderer?

Thanks for any help :)

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Answer by malgi · Nov 06, 2016 at 11:33 PM

Yup! Shader has to be transparent. Btw there is also no need to use while cycle in Update function!

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