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               Question by 
               Bert-vdb · Jun 09, 2017 at 06:43 AM · 
                shaderrenderingperformancedrawcallsalpha-channel  
              
 
              Alpha channel vs modeled shape performance
What is the most render-time efficient way in unity?
For example: A bush with all alpha channeled leafs but max 4 vertices.
Or: All low poly modeled leafs.
The bush would also be instantiated a lot of times in the scene.
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