Huge Camera.Render spike on device, no information
I have an iOS game that will occasionally freeze, but only on the device, never in the editor. It's not consistently reproducible, but almost always happens eventually - sometimes soon after launch. When I profile one of these crashes I see this:
There is a crazy spike in Camera.Render, but it is all in Self, so what is causing it? There are no accompanying error messages. This usually causes a crash for memory reasons, but not always - sometimes the game recovers.
What can I do to diagnose this problem?
Answer by Johannski · Apr 05, 2017 at 10:26 AM
Just for others who find the thread: The problem was solved in the forum (https://forum.unity3d.com/threads/huge-camera-render-spike-on-ios-device.389821/ ). It was connected to ad banners.
Ah, somehow the link detector decided to include the closing bracket in the link, fixed it by adding a space at the end, should work now.
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