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Question by aj-highline · Mar 04, 2016 at 12:06 AM · iosprofilerfreezecamera.render

Huge Camera.Render spike on device, no information

I have an iOS game that will occasionally freeze, but only on the device, never in the editor. It's not consistently reproducible, but almost always happens eventually - sometimes soon after launch. When I profile one of these crashes I see this:

alt text

There is a crazy spike in Camera.Render, but it is all in Self, so what is causing it? There are no accompanying error messages. This usually causes a crash for memory reasons, but not always - sometimes the game recovers.

What can I do to diagnose this problem?

screen-shot-2016-03-03-at-65315-pm.png (245.4 kB)
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Answer by Johannski · Apr 05, 2017 at 10:26 AM

Just for others who find the thread: The problem was solved in the forum (https://forum.unity3d.com/threads/huge-camera-render-spike-on-ios-device.389821/ ). It was connected to ad banners.

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avatar image hgokturk · Jul 18, 2018 at 09:19 AM 0
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The requested page could not be found?

avatar image Johannski hgokturk · Jul 18, 2018 at 11:26 AM 0
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Ah, somehow the link detector decided to include the closing bracket in the link, fixed it by adding a space at the end, should work now.

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