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Question by danthaigames · Feb 28, 2020 at 06:09 PM · camerarenderingmaterialstextures

How do I control materials with Fade Rendering Mode?

I'm trying to build an Isometric game with different sections of the map appearing and disappearing as the character walks around. I am trying to find an approach to use to make the sections fade in and out rather than just snapping on and off.

I thought I could use the "Fade" rendering mode, which might give me a bit of control but for some reason I'm seeing some bizarre results. In editor mode the meshes appear to have incorrect facing normals but that's not the case. Because if I change it to "Opaque" you can see that the objects look fine.

Opaque Rendering mode displays the texture correctly Fade Rendering mode it displays incorrectly

(In opaque mode it all looks fine)

(In Fade mode it all looks messed up)

Is there something I'm missing?

As you can imagine in game mode I'm running into all kinds problems with the different scenes.

screen-opaque.jpg (271.5 kB)
screen-fade.jpg (283.8 kB)
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Answer by danthaigames · Feb 28, 2020 at 06:12 PM

With Fade rendering mode on all materials (top) and opaque on the bottom one.

alt text

alt text


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