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Question by 3mptyHouse · Dec 08, 2015 at 11:26 AM · camerashadertexturerenderinguniform

Uniform Texture, Rendering Problem

Scene Setup:

  • Using Unity3D 4.6.9

  • Anti Aliasing: 8X, Shadow disabled.

  • Main Camera (Depth only, Perspective, Clipping Planes 100-25000)

  • Attached "RenderImage" script to Main Camera (Shader: Contrast, Brightness: 1, Saturation: 1, Contrast: 3)

  • Light (Directional, Pos & Rot both Vector3.Zero, Intensity: 0.9, No Shadows)

  • Point A (0, 0, 0) - Main Camera and Light

  • Point B (0, 0, X) - 3D object (aircraft model) with Diffuse material

alt text 'near distance'

alt text 'far distance'

I'm trying to simulate an object to travel in forward direction from point B to point A. I notice there is a difference in the object texture at far distance (1 and 2).

My Question is, How to get a smooth rendering for far away object?

Steps I have tried to no avail:

  • Set different near/far clipping values

  • Using different shader material like Specular, Vertex Lit, and some Custom Shader.

  • Update project using latest Unity3D 5

111.png (4.3 kB)
prob1.png (3.2 kB)
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