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Resize WorldSpace Canvas to Fit Screensize
So basically, I have been facing a bit of trouble with the rendering mode of my canvas. I'm using TextMeshPro to do the UI for my game but I think there's a problem with ScreenSpace - Camera where all the text and UI are rendered behind all of my sprites. I also tried ScreenSpace - Overlay but the huge up- size in the scene view messes with some of my scripts. The only rendering mode that actually works is WorldSpace so I'm wondering if there's a way to resize the canvas on start to fit the screen size. Thanks!
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