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Question by frameshubstudio · Nov 06, 2018 at 10:41 AM · cameralayersculling

Using two cameras to render different layers problem

Hello,


Can someone please explain to me how to fix the following issue:


I have two cameras, one with postprocessing which uses bloom and one to render a volumetric headlight for my player object (I do this to prevent the post processing stack bloom on the main camera, from affecting my volumetric light).


Everything works great until my volumetric light goes behind some object that the second camera does not see. How could I make it go behind objects without double rendering my mesh for all objects? Is there any possible way of achieving this?


Thank!

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