Transparency Sort Axis with rule tiles
I used to separate sprites out onto multiple tilemaps (for example: tree base, tree top) so I can assign the appropriate layer order for my character to be able to walk in front and behind a tree.
However, I came across transparency sort axis in which I'm able to take a single sprite with a size of 48 by 96 (a tree), and the character will appropriately walk in front and behind.
I'm trying to do a similar thing with my buildings. My buildings consist of two rule tiles (a wall, and a roof) and each tile contains a sprite that is 48 by 48. I'm able to paint a building. However, transparency sort axis doesn't quite work with these.
I'd like for the first row of tiles (of a building, note that a tilemap has multiple buildings) to be behind the player, while the rest be in front of the player. Is there a way I can achieve this?
I made an in-depth post on the unity forum here but I don't feel like that was the best place ask for help.
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