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Question by OTG_01 · Aug 15, 2016 at 06:03 PM · uicanvasui image

Non-root Canvases will not be scaled: My UI has disappeared

I've got a pause menu in my game which was working perfectly until today. It now appears to be invisible even though it's active in the hierachy. I found this error on the pause menu's game object but i cant make any sense of it.

alt text

The only things i did today was to change the Canvas's render mode from screen space - overlay to screen space - camera, and to make the camera look at the player.

I'm sure its something simple that's staring right in the face, I hope someone can help.

canvas-scaler-error.png (5.3 kB)
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Answer by OTG_01 · Aug 18, 2016 at 06:51 PM

I got it! the problem was just that i had the pause menu's canvas parented to an other canvas and once i unparented it it worked perfectly.

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Answer by theblurzx · Sep 29, 2016 at 12:39 PM

Solo desactiva todos los canvas después del principal.
[Eng]-Disable all the "canvas", after the main "canvas".

alt text

Después crea un código que al iniciar el juego active el primer canvas. [Eng]- Then create a code, that activates the first "canvas".

         using UnityEngine;
         
         public class MenuStart : MonoBehaviour
         {
             public Transform Capa;           //Canvas to enable
             void Start ()
             {
                 Capa.gameObject.SetActive(true);
             }
         }

Aplica el código y arrastras el primer canvas a ' capa ' para que se active. [Eng]- Apply the code and drag the first "canvas" to "capa" to be activated.

alt text

To me this works. Thanks ;)


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