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Question by sddayord · Aug 26, 2018 at 09:43 AM · physics2dcollider2dsorting layerssorting order

Adding sorting group disables BoxCollider2D

Ok so here's the setup: we have a team clicker 2D for mobile. We have "enemies" which are game objects having a rig child which contains the individual sprites for the rig - the very standard stuff out of the tutorialsalt text. We also have a collider/kinematic rigidbodies attached to the rig, not the parent. Then we have the selection circle object the point of which is to highlight enemies within it. It also has a collider/rigid body with isTriggeralt text. This WORKS until you attach a sorting group to the enemy rigs to prevent them from clippling through each other! And yes I check the Physics2D Layer Collision matrix. Anyone have an idea why the sorting group is disabling the collision detection?

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selection-circle.jpg (323.9 kB)
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