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Question by Deadshot1994 · Oct 16, 2015 at 12:33 PM · 2dmeshrenderersorting layerssorting order

Adding a sorting layer and order in layer to a mesh renderer

I have a 3D object (cube) with a mesh renderer and I want it to be on the same layer as all my other items, I've added a script in which I input the layer and order but the object is still rendered on top of everything else. How do I modify it to just appear on one specific layer?

Thanks.

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avatar image Oribow · Oct 16, 2015 at 08:23 PM 0
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Your question is written a bit wierd. I dont understand what you are trying. Could you post your script? Then I can see clearer what you are trying.

avatar image Deadshot1994 Oribow · Oct 16, 2015 at 10:36 PM 0
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 using UnityEngine;
 using System.Collections;
 
 //[ExecuteInEdit$$anonymous$$ode]
 public class RendererTest : $$anonymous$$onoBehaviour {
 
     public Renderer cubeRenderer;
     public string sortLayerTest;
     public int orderInLayerTest;
     
     // Use this for initialization
     void Start () {
         if (cubeRenderer== null) {
             cubeRenderer= this.GetComponent<Renderer>();
         }
         SetLayer();
     }
     
     
     public void SetLayer() {
         if (cubeRenderer== null) {
             cubeRenderer= this.GetComponent<Renderer>();
         }
         
         cubeRenderer.sortingLayerName = sortLayerTest;
         cubeRenderer.sortingOrder = orderInLayerTestr;
         
         Debug.Log(cubeRenderer.sortingLayerName + " " + cubeRenderer.sortingOrder);
     }
     
 }

So this is basically a code, I have a main character set in the ForeGroundLayer, and a canvas set on BackGroundLayer, I've tried everything but the objects is always rendered on top of everything.

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