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Question by Vincentt123 · Mar 26, 2017 at 08:33 PM · editor-scriptinggizmos

How do I select gizmos by mouse clicking in the editor?

So I have a gameobject with a script attached, there is a variable 'nextWaypoint'. When there weren't many waypoint objects, I just assigned the variable to each waypoint manually, but now I have so many waypoint objects. How can I code an editor script behavior so that I can click on the gizmo of the next waypoint object and assign it to the variable in the script? Thank you for your help

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Answer by dvandamme · Mar 28, 2017 at 07:22 PM

i made something like this a while back using linear waypoints (so no tree structures and no looping), and i just made sure that the game objects that where being used as waypoints where in a heirarchy, and that they where ordered correctly, then a the heirachy parent grabbed all the child objects in order, and i got my waypoints from that.

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