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Question by
Pangamini · Jun 07, 2019 at 09:27 AM ·
lightmappingbaking
Collect all lightmapped geometry
I'd like to add a custom light pre-bake process. I need to collect (and possibly voxelize) all the geometry of the level that is going to be visible by the lightmapper. That includes terrains, mesh and skinned mesh renderers and possibly something else I am forgetting. Is there an exposed engine tool, or do I have to reconstruct it by myself?
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