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Question by JDB-Artist · Jun 28, 2012 at 09:07 PM · limitbeastlightmapsbeast lightmapping

Beast - Can't append 254 lightmaps only 150 appended

Hi,

this is the first time I really have a problem with beast or basically with unity's lightmapping system. I used to bake small scenes without any issues at all so now it was about time to bake a farely big scene that includes about 568 objects 367 of them static.

Well I am not very experienced with beast's setup (only touch it to get the light calculations right) so I didn't lock the atlas and pressed the bake scene button.

I have a very fast system, however it took about 5 hours to do all the calculations for an indoor scene. As I can see beast succeeded without any errors to bake all those lightmaps however I get the following error once I press play:

"Cant append 254 lightmaps, since that would exceed the 254 lightmaps limit. Appending only 150 lightmaps. Objects that use lightmaps past that limit won't get proper lightmaps."

Basic question: If my system is able to handle the scene and it's textures without any issues, why then is it having problems with the lightmaps? I see ingame that about half of the level uses the generated lightmaps whereas the other half doesn't. So how can I avoid this issue or how can I set the lightmaps limit?

Thanks in advance! Cheers!

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avatar image mrekuc · Jul 11, 2012 at 06:34 PM 1
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Sounds like there is a max in the number of lightmaps you can have .. 367 objects in a scene is not very many unless these object are higher in poly counts. What are you texel counts at? Also you're other settings in the lightmap settings? You may have things jacked up to high and that's why it's taking 5 hours. I have well over the number of objects you have but its taking about 3 $$anonymous$$utes to render dual maps. Try turning your texels down so they fit into less maps. exceeding 254 maps seems to be over kill for the number of objects you have in your scene. Cranking up final gather rays and AO can make your scene take way longer. Start with a small number of texels until you have what you want. Then start tweeking without tweeking to much then what you really need to look good.

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Answer by JDB-Artist · Aug 16, 2012 at 04:48 PM

Try turning your texels down so they fit into less maps. Start with a small number of texels until you have what you want. Then start tweeking without tweeking to much then what you really need to look good.

  • by mrekuc

Thanks reducing the texels solved it!

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