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Question by zharik86 · Oct 14, 2013 at 06:01 AM · shadermobilenormalmapbumpmap

Mobile bump shader not working

Good afternoon. I try to make three-dimensional to the application for mobile platforms. Certainly, I use shaders. When I use shader "bumped diffuse", we will allow the sphere from 525 vertices it traces as 1050 vertices. On how many I understood it becomes in two pass. But when I apply a similar shader of "Mobile/Bumped diffuse" h, 525 vertices are already drawn, but bump map for some reason isn't applied. Prompt please how to force mobile shader to apply bump map and it is desirable for one pass (i.e. to count only 525 vertices). Thanks in advance for the help.

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Answer by zharik86 · Oct 16, 2013 at 06:20 AM

I found solution. It is necessary to replace point light with direction light. Then to appear bump texture. Unfortunately point light is necessary to me. Therefore the decision number 2 was to write the shader on GLSL (not surface) in which in 1 pass all was connected with light and bump texture.

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avatar image Xitech_ · Feb 21, 2014 at 06:32 PM 0
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Thank you for both your question and answer. I was wondering aswell why the mobile normal map wasnt working.

avatar image elizeusz · Mar 11, 2014 at 09:45 PM 0
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Hi zharik86 i have same problem what you described here. Can You provide shader on GLSL or tell me where i can buy something like this ? I am not programmer thanks You.

avatar image zharik86 · Mar 12, 2014 at 08:03 AM 0
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@elizeusz For writing of the GLSL of a shader I used this link. Though afterwards I finished it on 1 pass.

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