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Question by smirlianos · Sep 07, 2013 at 12:54 PM · smoothslerpquaternion.slerpbumpvector3.slerp

Vector3.Slerp bumping problem

Hello,

I made a script to add a more realistic movement on my flashlight. it works well, but it's not smooth enough. Here's a video I uploaded to show you the problem. video

Notice how the flashlight doesn't move smoothly.

Here's my script

 #pragma strict
 var target : GameObject;
 var speed : float;
 function Start () {
 }
 
 function Update () {
     transform.position = Vector3.Slerp(transform.position, target.transform.position, Time.time * speed);
     transform.rotation = Quaternion.Slerp (transform.rotation, target.transform.rotation, Time.time * speed);
 }


What can I do? Thanks

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avatar image meat5000 ♦ · Sep 07, 2013 at 01:57 PM 0
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What gameObject have you snapped in to target and what speed value are you using?

In Lerp and Slerp the t factor only works between 0 and 1 so if t > 1 you will always get your 'to' field.

Also, Slerp is Lerp in an arc. $$anonymous$$aybe Vector3.Lerp would be better?

avatar image smirlianos · Sep 07, 2013 at 02:34 PM 0
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I tried Lerp but it doesn't work. I have the flashlight NOT a parent of the player, but I have an empty gameobject child to the player. This is what the flash light follows. Also I have speed = 0.1

avatar image meat5000 ♦ · Sep 07, 2013 at 03:55 PM 0
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What happens when Time.time (the time from game start) goes over 10 seconds? <- Something to think about

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Answer by legion_44 · Sep 07, 2013 at 04:19 PM

use Time.smoothDeltaTime and Vector3.Lerp instead of Time.time.

Hope that helps

Paul

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