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Question by Natroxify · Jul 28, 2016 at 10:24 AM · rotationplayerenemytags

Make player face different enemies with the same tag

i´m trying to make my player face different enemies based on witch enemy is the closest. i´m trying to face the closest enemy using transform.lookAt and Vector3.Distance, i´m able to make the it work, but only on the first enemy my player runs in to.

i have made a list of enemy GameObjets, and i´m looping trough them to find the closest enemy and their position.

this is what i got so far.

Vars:

 public List<GameObject> targets;
 private GameObject[] enemyList;

 

Roatation:

 void rotateToEnemy() {
         //check if spawnEnemyes is close
         foreach (GameObject target in targets) {
             //transform.LookAt (target.transform.position);
             if (target != null) {
                 float enemyDistance = Vector3.Distance (target.transform.position, transform.position);
                 if (enemyDistance <= 5.0f) {
                     transform.LookAt (target.transform.position);
                     Debug.Log (enemyDistance);
                 }
             }
 
         }
     }


Add Enemis to list:

 void addEnemiesToList() {
     //Make enemy list
     GameObject[] enemyList = GameObject.FindGameObjectsWithTag("skeletonEnemy");
     // Add enem,is to array
     foreach(GameObject enemy in enemyList) {
         targets.Add (enemy);
     }
 }
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