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Soft edge shader - Issues when objects using same material overlap
Hi all,
Several objects in my scene are part of a texture atlas, using the Soft Edge Unlit shader. I'm using this shader as a few objects contain alpha maps. As you can see in the screen-shot below, the fence model, when overlapping other objects within the same atlas/material, glitches.
Is there anyway I can fix this? I use this shader as it's the only one that plays nicely with alpha maps/transparency.
I would appreciate it if anyone could help me fix this. Thanks in advance! :)
capture.jpg
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