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Question by Steven-1 · May 30, 2012 at 11:42 AM · transparentqueuezwrite

ZWrite On not working ?

I have a selfmade transparent shader, with ZWrite On (and "Queue" = "Geometry+1"), yet other transparent objects are always drawn over it, so it seems as if it isn't writing to the zbuffer.

it's the same shader as my previous question: http://answers.unity3d.com/questions/259810/weird-shader-problem-correct-in-editor-weird-ingam.html

does anyone know what's wrong?

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avatar image Steven-1 · May 30, 2012 at 01:15 PM 0
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I fear it may be because of the alpha in "#pragma surface surf Lambert alpha vertex:vert", and that surface shaders just assume you don't want zwriting with transparent objects

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Answer by Steven-1 · Jul 17, 2012 at 08:11 AM

I'm fairly certain it's because of the "alpha" in the declaration of the surface shader.

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Answer by Paulius-Liekis · May 30, 2012 at 01:53 PM

Maybe other object with transparent shaders do not read Z?

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avatar image Steven-1 · May 30, 2012 at 02:18 PM 0
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no they do, they get obscured by non-tranparent objects in front correctly (and even other transparent objects).

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