Question by
jodyruben · Oct 08, 2018 at 03:35 PM ·
post processingbloomdepth of field
Unity Post Processing Stack
Hi ! I get a question about unity post processing stack to the shaders. I think everytime im using Bloom and Depth of field checked, this glitch that i believe come from shader is look like this.
im not good at shaders nor graphic so please spare me xD thanks alot for anyone who try or help me here.
screenshot-13.png
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