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Question by Stefanie_Nobel · Sep 07, 2017 at 02:59 PM · lightingrendering

How to set Intensity Multiplier via Code

Hey folks,

who knows where to set the "intensity muliplier" of the environment lighting per code. I can access it through the lighting window, but how I can change it in script.

Thanks!

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Answer by Hellium · Sep 07, 2017 at 04:03 PM

I think you are looking for RenderSettings.ambientIntensity (don't mind the word "ambient")

https://docs.unity3d.com/ScriptReference/RenderSettings-ambientIntensity.html

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avatar image Hellium · Sep 11, 2017 at 10:44 AM 0
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@Stefanie_Nobel : Was it what you were looking for ?

avatar image Stefanie_Nobel · Sep 14, 2017 at 12:23 PM 0
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Perfect! Thanks. It works.

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Answer by jmarcos007 · Jan 07, 2021 at 11:17 PM

This code can change de "Intensity Multiplier" for a directional light in HDRP. Attach this script to the Directional Light gameobject.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Rendering.HighDefinition;
 
 public class ChangeIntensityMultiplier : MonoBehaviour
 {
      void Start()
      {
           var light = gameObject.GetComponent<HDAdditionalLightData>();
           light.lightDimmer = 5; //set here desired value
      }
 }
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Answer by dabitnk10 · Feb 20, 2021 at 04:41 PM

Hi! Use this:

 RenderSettings.ambientIntensity = 0.5f;

You can put the value you want (with an F at the end if it is decimal, to tell Unity that it is FLOAT).

This line, you can place it in "void Start ()" or wherever you want.

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