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Question by AndrewRH · Mar 26, 2013 at 03:57 PM · linear

Same texture in 3D and GUI in Linear Colorspace

Hi, I'm trying to switch to using the linear colorspace.

I have a texture (dynamic video) that I need to display on the GUI and also in 3D. The problem is that using Linear colorspace the texture is always displayed diffrently in the GUI.

Does anyone know how I could solve this? I was thinking that perhaps I need to use a shader to change the gamma of the texture as it's drawn to the GUI.

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avatar image Jessy · Mar 26, 2013 at 04:00 PM 0
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UnityGUI doesn't offer shader choice, if that's what you're talking about.

avatar image AndrewRH · Mar 26, 2013 at 04:03 PM 0
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Well not directly..but if you render using Graphics.DrawTexture or GL.Begin.. then you can do run it through a material.

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Answer by Helloezzi · Aug 05, 2020 at 06:33 AM

I don't know the cause of the obvious problem, but I hope this link helps.

https://docs.unity3d.com/Manual/LinearRendering-LinearTextures.html

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