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closed Aug 11, 2013 at 08:31 PM by
DaveA for the following reason:
Question is off-topic or not relevant
Collider Vision AI question. Solved!
Yo.
How would I make a collider like a vision box/cone that activates and deactivates on a bool... and more importantly how would make it use a specific collider for this within the children of the AI object?
Do I have to use use OnTriggerStay()? Or can I use void VisionBox()? and in that void how would I define the VisionCollider? Do I use all colliders as a vision collider?
Pseudo Code:
public Collider VisionCollider; // this sets the collider for the vision.
bool activateVision = false;
// this is the initial raycast that would be used to activate the vision.
void Raycasting
if(physics...bla bla bla {
// target sighted
activateVision = true;
void Update(){
if(activateVision == true){
VisionBox(); //??
}else{
}
//what to do here is where I'm lost
VisionBox(){
}
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