URP VFX Graph forward decal not showing in final build
Hello!
I wanted to create a VFX graph in Unity 2021.1.4f1 with a forward decal renderer, and in preview mode it works fine, but never shows in the final build.
This is how the graph looks like. It is basically the default forward decal renderer you can create by right clicking un the graph editor, but I added some nodes so the decal actually shows (lifetime, size and color) I have no idea why this would be happening since I have just downloaded the VFX graph and haven't messed with the settings of the project.
Your answer
Follow this Question
Related Questions
VFX Graph blackboard is not scaling properly 0 Answers
Shader Error using VFX Graph on Build,VFX Graph Shader error on Build - invalid subscript 0 Answers
VFX Graph mesh output alpha treshold doesn't work 0 Answers
Auralike effect on full object? 0 Answers
Visual effects graph Error: VFXExpressionInverseTRSMatrix used on a not TRS Matrix 4 Answers