Question by
Emoonya · Jun 15, 2020 at 09:35 AM ·
shaderrenderingtransparencyrender texture
URP Two sided transparency Artefacts?
Hi there,
I have a problem with trying to make bug wings in unity. I have a mesh with opaque and transparent parts in the same texture set. Here it is in Substance Painter with correct shader and appearance :
I put a two-sided transparency shader via URP and i can ONLY use URP. I am a newbie at Unity but have made 3d models for Unreal for years. I don't understand why this is happening:
I simply need a two-sided transparency shader just like what it looks like in Substance Painter. (forget the body itself tho, it's an old texture)
Comment
Your answer
Follow this Question
Related Questions
Backside of planes appear black and not transparent? (PBR Shader Graph) 0 Answers
Render transparent mesh over sprite 0 Answers
Glass Shader problems 0 Answers
Shader not working properly in a build 0 Answers