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Question by SlamaBilliken · Jan 22, 2017 at 04:54 PM · shadersmaterialscameras

Problem with HDR (I think?)

Hello all, I'm having issues with a material and the corresponding shader. I have a standard surface shader (modified to have fog mode off) that is being used to render this 'sun' GameObject. The material has its emission set to 3, making it look like this in the Editor: alt text

But then when I run the game, it looks faded and dull: alt text

If anyone could help me figure out why this is happening, I would greatly appreciate it. (See the comments for attached Camera info and the sun's shader info.)

sun2.png (28.6 kB)
sun.png (41.3 kB)
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avatar image SlamaBilliken · Jan 22, 2017 at 04:58 PM 0
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Unity wouldn't let me attach more stuff to the question, so here's my Camera's inspector tab (I have Bloom turned off during play and it's not enabled in the Editor, so I'm 99% sure that's not the issue...): alt text

And here is the portion of the sun material's shader that disabled fog. It comes right out of the Standard Surface Shader, around line 93. I couldn't post the whole thing as it exceeded 3000 characters.

 Pass
         {
             Name "FORWARD_$$anonymous$$TA"
             Tags { "Light$$anonymous$$ode" = "ForwardAdd" }
             Blend [_SrcBlend] One
             Fog { $$anonymous$$ode off }
             ZWrite Off
             ZTest LEqual
 
             CGPROGRA$$anonymous$$
             #pragma target 3.0


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