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Question by SilkeKleinerBogen · Oct 18, 2018 at 01:51 PM · camerarotationoculussteamzero

Set Oculus Rift Rotation to 0 when starting game

Hey there,

I program a virtual environment for a listening test.

Here, the localization angles must be correct.

I try desperately to set the rotation of the Oculus Rift to 0.

I use the following code in the start function:

 _steamRend =  UnityEngine.Object.FindObjectOfType<SteamVR_Render>();
 _steamRend.trackingSpace =Valve.VR.ETrackingUniverseOrigin.TrackingUniverseSeated;
 Valve.VR.OpenVR.System.ResetSeatedZeroPose();

It does something, y rotation is round about 0, but the x rotation is still at 5.9 degrees. Z rotation isn't 0 as well.

The Oculus is mounted on a dummy head for verification, so does not move a bit.

Maybe someone needs this information: I use the SteamVR CameraRig.

Does anyone have any idea how to get it set to 0 rotation when starting my Game?

I thank you once for every hint or idea.

greeting

Silke

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