Problem with Standard shader transparency
In my main project, I tried using the new Standard shader with a texture that has alpha transparency. I can see the transparency in the material preview in the inspector. However, when I apply them material to something in the scene, the transparency does not appear (even in the scene view).
Out of curiosity, I created a new project and added a Quad and applied the same material settings to the quad, and it worked.
Why would alpha not be working on the same Standard shader in a different project?
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