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Question by spookenzi · Jan 02, 2018 at 10:05 PM · characterscripting beginneropacity

Displaying Players Health via Opacity of character

Hi, I am new to Unity and building my first 2D game.

The Idea of this game is there is boy who needs to collect lights in order to survive, As time flows he gets less opacity until fades away completely. (The more health he has the more light is in him and vice versa)

Can anyone help me how to adjust opacity based on his current health level?

Here is code I wrote for the health mechanism

 public float life = 100;
 public float timeKill = 0.1f;

 void Update()
 {

     life -= timeKill;

     Debug.Log(life);
 }

 void OnTriggerEnter2D(Collider2D other)
 {

     if (other.gameObject.tag == "Collectable")
     {
         Destroy(other.gameObject);
         life += 20;

     }

 }
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