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Why is my fade type shader always a little transparent, even when alpha is 255?
Hi,
I have a shader for a roof that I want to fade out when I am in the house as this is top down. I set the shader type to standard and method "fade" but it's now always transparent. Help?
Don't know 'why', but I'd recommend to switch to an opaque shader when it's supposed to be fully opaque, it has many advantages (shadows, zBuffer optimizations, depth texture based effects, rendering order, etc etc)
Answer by Owen-Reynolds · May 17, 2015 at 03:08 PM
Is the actual texture slightly transparent (like a png with a non-pure-white alpha?)
An opaque shader would completely ignore that, making you think the roof was fully opaque. If so, a 255-alpha fade shader is merely showing you the real texture.
Hi @Owen Reynolds
No the shader is completely solid but I'll check again.
no there is no transparency... here is the file https://drive.google.com/file/d/0B2ZiQtohl3tmS2JjcEliNWUtWkE/view?usp=sharing
I have the same problem, I'm using the light weight rendering engine, are you using this one aswell.
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