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Question by ThomasAqtl · Sep 27, 2021 at 09:21 AM · methodsbuilt-in

How do built-in auto called function actually work ?

Hello everyone !

I have a question concerning functions that are called automatically when some events occur. Functions like OnMouseEnter(), OnMouseExit(), etc. I am wondering what happens behind these. Are they kind of checked up in an hidden Update function at each frame ?

For instance, is there any gain of performance using OnMouseOver() rather than coding it yourself like following :

 // I assume IsMouseOver() is a custom function that returns true whenever the mouse is hovering the object this script is attached to.
 private void Update()
 {
    if (isMouseOver())
    {
       Debug.Log("Hovering");
       // Do whatever you want here
    {
 }

Regards

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Answer by xxmariofer · Sep 27, 2021 at 09:55 AM

Every frame, Unity follows an event queue, The update is one event, and handling events is another event, you can read more here:

https://docs.unity3d.com/Manual/ExecutionOrder.html

Unless you are a senior experienced programmer, most likely all functions done by unity itself have a better performance.

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avatar image ThomasAqtl · Sep 27, 2021 at 10:02 AM 0
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I did not know about the detail of this. Thank you very much!

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