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Question by Spidyy · Apr 26, 2016 at 07:13 PM · scripting problemeditor windowshowbuilt-in

Show a built-in window

Hello!

I am doing a sweet Timeline tool that allow me to synchronize multiple legacy animations along one or multiple timelines. The tool is not made to modify the animation clips, as we already have this nice Animation View doing all the work for us.

For some convenience, I'd like to add the option to directly open the animation view with the currently edited object, from script. I was hoping something like

 EditorWindow window = GetWindow<AnimationView>();

but it seems nothing of the sort exists. Is there a way to open Unity's built-in windows and assign them some stuff? Or do I need to let the peoples manually click my object in the hierarchy and open the animation window?

Spidyy

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