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Question by thespectrallore · Sep 15, 2017 at 03:02 PM · collision

Move player back smoothly? (LERP help)

In my game I want the player to be forced back 50 units smoothly if he hits an obstacle.

Currently, the only thing that works is the Player.transform.Translate line I have, but that instantly teleports the player and is quite disorienting.

My player has both a Character Controller and Rigidbody attached, so the Rigidbody.addforce command won't work.

If someone could help me with a LERP command, I'd be grateful. I currently have one line that throws up many errors.

Player.transform.Translate = Vector3.Lerp(Player.transform.position, Player.transform.position-50,t);

Thanks for reading!

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avatar image Yoshinator2 · Sep 15, 2017 at 05:28 PM 0
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What is your t value?

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Answer by TheSOULDev · Sep 15, 2017 at 05:43 PM

You should use something like this:

     Vector3 newPos = Player.transform.positon + (50 * Vector3.back);
     
     while(Mathf.Abs((newPos - Player.transform.position).sqrMagnitude) > 0.05f)
         Player.transform.position = Vector3.Lerp(Player.transform.position,  newPos, t);
 
     Player.transform.position = newPos;

I assume t is some sort of speed variable. Keep in mind it needs to be lower than 1 not to be instantaneous, and lower than 0.5f to last a significant time for the user to see.

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