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Question by Freddy888 · Oct 16, 2014 at 06:50 PM · shadertransparent

Help with custom transparent shader

I see this get asked a lot but a lot of the threads I found provide dead links.

I've done most of the detective work. I have an hair model that uses transparency and I want to turn culling off.

I have some code I found, which works well but I don't know where to add the 'Cull Off' part.

Could someone help please ?

Thanks.

 Shader "Custom/HairShader"   {
 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
 }
  
 SubShader {
 
     Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
     LOD 200
  
 CGPROGRAM
 #pragma surface surf Lambert alpha
 
 sampler2D _MainTex;
 fixed4 _Color;
  
 struct Input {
     float2 uv_MainTex;
 };
  
 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
     o.Albedo = c.rgb;
     o.Alpha = c.a;
 }
 ENDCG
 }
 
 
 }
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Answer by tanoshimi · Oct 16, 2014 at 06:53 PM

 ...
 SubShader {
     Cull Off
     Tags { "Queue"=" Transparent" "IgnoreProjector"=" True" RenderType" = "Transparent" }
     ...
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avatar image Freddy888 · Oct 16, 2014 at 08:07 PM 0
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@tanoshimi Worked perfectly - thanks !

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