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Question by RevenantX · Jul 13, 2012 at 02:35 PM · android2dshaderiosfluid

Fluid Shader

Hi. How i can create shader for android/ios that do something like that: BACKGROUND - image behind the plane plane with shader in foreground

(pseudocode)

 if( BACKGROUND[x,y].COLOR.R > 0.5f )
 {
    plane_texture[x,y].color.R = 1.0f
 }

something like threshold

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Answer by ScroodgeM · Jul 14, 2012 at 09:16 AM

this "pseudocode" effect will look similar like particles additive shader at front of any BG image.

[x,y] - are values the same for textures? what plane_texture contains before "pseudocode"? has it alpha?

explain the question if you need a good answer

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Answer by RevenantX · Jul 16, 2012 at 11:20 AM

x, y - coordinates of current pixel. plane_texture - material without texture, only with shader. If needed empty texture with alpha only. I want to achieve something like this: alt text


peffect.png (252.3 kB)
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avatar image ScroodgeM · Jul 16, 2012 at 11:32 AM 0
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all you need is an additive shader and a brush texture - then just generate small planes with this texture and you'll got what you want

avatar image RevenantX · Jul 16, 2012 at 12:20 PM 0
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I am using particles for render. With additive shader it looks ugly - http://rghost.ru/39239743.view

avatar image ScroodgeM · Jul 16, 2012 at 01:12 PM 0
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  1. make texture with brush lighter - so that 5x-10x overlapping will not overburn colors

  2. make edges for brush more smooth

avatar image RevenantX · Jul 16, 2012 at 01:55 PM 0
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I created lighter and smoother texture. But lighter texture - gives more overburned colors. I want to create water effect with fluids. Like this http://rghost.ru/39241455.view

avatar image ScroodgeM · Jul 16, 2012 at 01:59 PM 0
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sorry i mean 'light' is 'low' - so really this texture must be dark. for additive this is what you need

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