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Transparent material on iPhone Android
Do transparent materials work on the iPhone or Android?
Answer by Meltdown · May 07, 2011 at 11:21 AM
I created a table tennis game with a net. I then created a 'netting' texture, basically a grid texture to represent a net for the table.
I set the net's shader to Transparent/Bump Diffuse and it came out nicely on Android, i.e the transparency, and you could see the ball on the table through the net.
So for Android yes, it seems to work, however I have not tested the net on IPhone but I would assume it would be supported.
Answer by Paulius-Liekis · May 08, 2011 at 09:51 AM
Yes, it does. Just use the right shader. IIRC, there is special package (distributed with Unity) with Mobile shaders. They are less complex, but faster than default ones.
Answer by Tyler 10 · Jan 18, 2012 at 10:08 PM
For anyone looking at this post, the shader found in Transparent/VertexLit did not work on my Motorola Atrix. When I used this shader, it appeared black. I ended up using Unlit/Transparent and got my textures back.
Does transparent/bump diffuse work for your $$anonymous$$oto Atrix?
I haven't tried it, im sure anything in the mobile folder will work great tho.
Dear Lord, I had your same problem of black trasparencies. Unlit/Transparent saved my life. TY all.
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