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Question by Ne0mega · Mar 28, 2019 at 03:16 AM · meshrenderingdrawcallsmeshrendererpolygon-count

Better model? Use Mesh clipping or add more vertices?

I know this is a tough question to answer, because of many details. So lets just assume of course, we are talking about each vertex having no extra details (like UV coords, armature bindings, etc)

I know meshes clipping each other require extra calculations.
So is it better to clip meshes, or add more vertices?
(I mean kind of like separate mesh parts, still technically part of the same mesh, but detached from each other, say like a suit of armor in one mesh, but still with separated parts for helmet, breastplate, etc )

Is there a kind of indicator to indicate which is better? Is it better to say only mesh clip if you are saving 4 times the vertices, or 10 times?

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