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Question by Konstantine · Apr 30, 2014 at 02:51 PM · spriteretinapermanent

Permanent texture replacing

Which is good way to change texture for object permanently?

It is for retina display of IOS devices:

  • user download small bundle with low-quality sprites

  • application detect retina and download new HD atlas

  • and map new atlas on game objects

But replacing texture via GetComponentsInChildren in every application run is heavy. It is possible to permanent changing mapping on gameObject? Is unity provide good way to do that?

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avatar image Konstantine · May 05, 2014 at 07:45 AM 0
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Any way? =)

avatar image AlucardJay · May 05, 2014 at 08:59 AM 0
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Normally you would have both SD and HD atlasses in the bundle. When the app starts, it deter$$anonymous$$es what device it is running on, then uses the appropriate atlas. Or have 2 apps, one for SD and one for HD.

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