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Question by enigmabfd · Oct 24, 2014 at 01:19 PM · shaderterrian

How can I access my custom firstpass shader properties through script?

Hey,

I have written a custom firstpass shader for my terrain and I want to manually assign a texture to one of the properties at startup. Any ideas on how can I access the terrain shader properties through script?

Thanks in advance!

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Answer by enigmabfd · Oct 24, 2014 at 02:19 PM

Hey Landern,

sadly, renderer.material and materialTemplate throw null-reference errors.

After a lot of trial and error I found a solution by following this workflow:

  1. Created a new material and assigned it my custom shader.

  2. Assigned the material at the terrain settings.

  3. Placed a link (public Material ...;) in my script and assigned it the material through the Editor.

After that I managed to use SetTexture(...) successfully!

Thanks for your answer. :)

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Answer by Landern · Oct 24, 2014 at 01:21 PM

Through the material, by a method property type(GetInt, GetFloat, etc), please reference the material documentation for available methods including setter methods.

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