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iOS: Specify Top Level Texture Mipmap
I want a texture to render using it's highest level mipmap irrespective of distance from the camera on an iOS build.
Attempts to date:
Fiddling with mipMapBias: no (apparent) effect on iOS
Implement a shader with tex2LOD: can't seem to get the shader to compile with OpenGL
I do actually need the mipmaps for other processing (I use them to generate 'thumbnails' which are saved to disk) so can't remove them.
Any help or suggestions would be greatly appreciated!
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