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Question by Der_Kevin · Nov 11, 2016 at 05:52 PM · paintterrian

Paint terrain between 2 or more Vector3?

hey! I am actually pretty new to Terrain modification so please excuse this question if it might be stupid.

So what i wanna do is, i have an array of Vector3s. like this: alt text and now i simply wanna paint a line on the terrain from Element 0 to element 1 to element 2 ..to 3... and so on.

if you are interested what i need this for. i wanna paint roads on a dynamic generated terrain. which looks like this: alt text

the green line is the A* debug path which goes from village to village. and all i wanna do now is painting it

vec3.jpg (157.7 kB)
astar3.jpg (245.2 kB)
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avatar image Der_Kevin · Nov 11, 2016 at 08:10 PM 0
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so. i will just answer myself - or not answer, rather than a status update. what i got so far is this:

 using UnityEngine;
 using System.Collections;
 
 
 public class PaintRoad : $$anonymous$$onoBehaviour {
 
     float[,,] element;
     int mapX, mapY;
     TerrainData terrainData;
     Vector3 terrainPosition;
     public Terrain myTerrain;
     float[,,] map;
     private Vector3 lastPos;
 
     void Awake()
     {
         map = new float[myTerrain.terrainData.alphamapWidth, myTerrain.terrainData.alphamapHeight, myTerrain.terrainData.alphamapLayers];
 
         element = new float[10, 10, myTerrain.terrainData.alphamapLayers];
         terrainData = myTerrain.terrainData;
         terrainPosition = myTerrain.transform.position;
 
         lastPos = transform.position;
     }
 
     void Update()
     {
         Update$$anonymous$$apOnTheTarget();
     }
 
     void Update$$anonymous$$apOnTheTarget()
     {
         //just update if you move
         if(Vector3.Distance(transform.position, lastPos) > 1)
         {
             print("paint");
             //convert world coords to terrain coords
             mapX = (int)(((transform.position.x - terrainPosition.x) / terrainData.size.x) * terrainData.alphamapWidth);
             mapY = (int)(((transform.position.z - terrainPosition.z) / terrainData.size.z) * terrainData.alphamapHeight);
 
             map[mapY, mapX, 0] = element[0, 0, 0] = 0;
             map[mapY, mapX, 1] = element[0, 0, 1] = 1;
 
             myTerrain.terrainData.SetAlphamaps(mapX, mapY, element);
 
             lastPos = transform.position;
         }
     }
 
 }
 

put this on a cube that is on/over your terrain and move this cube. this will paint something black on the terrain where the cube is. now i only need to find a way to paint from a list of Vectors?

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