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Question by Nicktock · Jun 09, 2014 at 05:23 AM · c#rendering

LineRenderer not Displaying in 2D

I'm trying to create a line when the player clicks, drags, and then releases the mouse. The object is created with all the right components, but nothing is displayed and isVisible is false. The collider does not show up in gizmo view either.

The components are visible and editable in the hierarchy, but not in the game. Here's my code: (m_barrierMaterial)is a public material that has worked in other instances)

 barriers.Add( new GameObject( "Barrier" ) );
 GameObject barrier = barriers[barriers.Count - 1];
 LineRenderer line = barrier.AddComponent<LineRenderer>() as LineRenderer;
 line.material = m_barrierMaterial;
 line.SetVertexCount( 2 );
 line.SetPosition( 0, startPoint );
 line.SetPosition( 1, endPoint );
 
 BoxCollider2D collider = barrier.AddComponent<BoxCollider2D>() as BoxCollider2D;
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avatar image darthbator · Jun 11, 2014 at 01:11 AM 0
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How/where are you setting start and end point? Are you making sure to convert screen space coordinates to world space coordinates before you instantiate your object?

avatar image Nicktock · Jun 11, 2014 at 04:43 PM 0
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That was it! Thanks.

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Answer by hammad-zahid · Nov 09, 2015 at 01:08 PM

Here is simple solution:

set layers: verified solution:

lineRenderer.sortingOrder = 4; lineRenderer.sortingLayerName = "UI";

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