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Question by
HeavensSword · Jun 24, 2019 at 03:24 PM ·
webglsplitscreen
WebGL and Splitscreen (mutliple cameras)
I currently need to provide splitscreen functionality in one of our apps, it works perfectly fine on desktop, but not on WebGL. It seems to just not even bother displaying the second camera.
There was a question on this at the end of last year: https://answers.unity.com/questions/1577204/unity-webgl-show-only-one-camera-when-use-multiple.html
I was wondering if this is being tracked at all and if there is an update that could be provided on it's status?
Thanks.
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